![]() Refuge in Audacity is the key to this trope: Seeing a man realistically take a bullet to the jaw is terrifying and could quickly turn a fun game into Serious Business and Nausea Fuel. But if that man's head instead explodes into a cornucopia of viscera and grey matter, we have a harder time taking it seriously and can relax some.īeing already dead tends to end like this. Of course, expect Critical Existence Failure: the same rocket that blows a player into bite-sized pieces will leave him bruised, but in one piece if he's got enough health.Ĭompare Made of Plasticine (this is the video game equivalent), Bloodier and Gorier. Compare and contrast Pink Mist, a tamer, more realistic phenomena usually associated with real world head shots. See also the Chunky Salsa Rule and Overdrawn At the Blood Bank. Has nothing to do with a certain NCIS agent behaving in an amusing manner. Castlevania was pretty light on the gore for a horror series-until Symphony of the Night, that is.Alucard's ability to heal by absorbing blood made it necessary for lots of enemies to bleed. (Kill an Evil Butcher with a sword if you want to see some real gushworks.) Since then, probably because Symphony became the new model for CV games, enemies have bled profusely. ![]() ![]() ![]() It gets even better in Order of Ecclesia, where the fight with Brachyura ends with you dropping a spiked elevator on the git, shoving him down fifteen screens of lighthouse and splattering him into a great many bits when you reach bottom.The bits are still there if you come back later.
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