On top of that the collision detection is exceptionally poor so it becomes quite a challenge to hit anything. Killing enemies is a frustrating, dull affair since the action is sluggish thanks to the delayed controls. Simple and sterile, but some games have built exceptional experiences over those simple concepts, right? Not Resurrection I’m afraid. It all boils down to killing everyone, and when you are not killing things you are on keyhunting quests to progress to the next level. The gameplay is simplified to the extreme. Character choices include a warrior, sorcerer and assassin (aka rogue) which you can guide through the main story. Three heroes must defeat a dreaded demon who is attempting to resurrect a Black Dragon, a beast that will bring fourth the apocalypse. It’s half adventure and half fighting game. It has all of the half-assed mistakes and poor design common with games created by ambitious but amateur upstarts. Unfortunately, there’s a reason you might have heard about Severence and Rune but not Resurrection. Of foreign import, Resurrection is an effort to emulate many fighting action-adventures such as Severance or Rune.
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